Remastered special editions of the entire Beatles catalog are being released (on CD, still no digital) on 9/9/09 to correspond with the release of the Beatles Rock Band video game. That’s sort of a big deal.
A blog about games and stuff by Mr. skateborden.
I have some pages now where you can read about me, or see some games I made.
Oh, weird. Kind of cool though, I guess.
Good point!
Also on the subject of Catan, I can’t help but point to these nerdtastic edible versions of Catan that people have made: Cupcakes of Catan, Pizza of Catan, and the above Gingerbread Cookies of Catan. (via Offworld)
Wired wrote an article about Settlers of Catan. Apparently it’s really catching on here in America, and they now carry it at Barnes & Noble and Toys R Us. Reading it makes me want to play, and I’m also feeling a bit nostalgic for Board Game Night.
FEZ TRAILER 2 on Vimeo (via Vimeo)
New Fez trailer! It’s looks awesome, definitely one of my most anticipated games of ‘09.
An old-school style point and click adventure game about Tim Schafer coming up with jokes so he can host the Game Developers Choice Awards at GDC? Awesome!
Eliss - trailer on Vimeo (via Vimeo)
I bought this game last night on my iPhone. It’s something special.
The above trailer does a good job of showing how you use multi-touch to split and join circles of the same color. This kind of multi-touch mechanic isn’t currently possible on any other platform other than the iPhone.
The trailer also does a good job of showing you that you need to keep the different color “planets” apart, and that your goal is to drag these planets of the appropriate size and color into “squeesars” to make them disappear and produce health restoring “stardust”. Oh yeah and it also shows the gravity vortexes that pull your planets in.
What the trailer doesn’t show is how punishing this game is when your planets of different colors collide. This makes the game extremely challenging (particularly when there is a vortex on screen). I found that as the incresingly challenging levels progressed I had to use both hands, and often multiple fingers from each hand to keep the planets apart. Thus the game was not only mentally challenging in the “I don’t think I’ve ever had to use my brain in this way before” kind of way that games like Portal and Braid made me feel, but it was also a challenge of manual dexterity.
Oh yeah, and I like it’s old-school aliased computer graphics look too.
Machinarium Preview 02 on Vimeo (via Vimeo)
Actual gameplay footage, and it looks great!
