September 2, 2009
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August 13, 2009
The Rock Band Network is so potentially consequential that Harmonix went to great lengths to keep its development secret, including giving it the unofficial in-house code name Rock Band: Nickelback, on the theory that the name of the quintessentially generic modern rock group would be enough to deflect all curiosity.

While My Guitar Gently Beeps - The Beatles - Rock Band - NYTimes.com

LOL

Also, this is a pretty good article about the making of The Beatles: Rock Band in the New York Times.

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August 7, 2009
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June 29, 2009
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June 17, 2009
I’m pretty fascinated by this whole Tim Langdell situation, which seems to still be unresolved. By unresolved I mean that Edge is still out of the App Store, and Tim Langdell is still a member of the IGDA’s board of directors.
If you don’t know what I’m talking about the best way to catch up is to read Derek Yu’s recap on TIGSource, but basically there is an iPhone game called Edge (an IGF mobile nominee, and well regarded in the App Store when it was available) that was recently pulled from the App Store because MobiGame (the team who made Edge) was threatened by this guy Tim Langdell who (the details are a bit fuzzy) may have published some games in the early 80s under the name EDGE Games and has since aggressively guarded the trademark of the word “edge” for seemingly anything he can get away with.
So this guy appears to be a parasite who threatens and extorts people who try to use his trademark for a common english word. That’s pretty slimy, but not terribly unusual. However, it turns out that this guy is a member of the IGDA board of directors, an organization whose mission is to “advance the careers and enhance the lives of game developers.” It would seem to me (and many others) that Langdell’s business practices are out of line with that mission.
There are a lot of other hilarious and bizzare details of this situation that you really have to see for yourself, particularly some things pulled from Langdell’s website like the “Mirrors a new game from Edge” graphic I’ve included here, and a flash file supposedly advertising space travel with an endorsement from Buzz Aldrin. Oh, and TIGSource forum member have also created an unofficial compo to make games that use the word EDGE as much as possible and include Langdell’s image.

I’m pretty fascinated by this whole Tim Langdell situation, which seems to still be unresolved. By unresolved I mean that Edge is still out of the App Store, and Tim Langdell is still a member of the IGDA’s board of directors.

If you don’t know what I’m talking about the best way to catch up is to read Derek Yu’s recap on TIGSource, but basically there is an iPhone game called Edge (an IGF mobile nominee, and well regarded in the App Store when it was available) that was recently pulled from the App Store because MobiGame (the team who made Edge) was threatened by this guy Tim Langdell who (the details are a bit fuzzy) may have published some games in the early 80s under the name EDGE Games and has since aggressively guarded the trademark of the word “edge” for seemingly anything he can get away with.

So this guy appears to be a parasite who threatens and extorts people who try to use his trademark for a common english word. That’s pretty slimy, but not terribly unusual. However, it turns out that this guy is a member of the IGDA board of directors, an organization whose mission is to “advance the careers and enhance the lives of game developers.” It would seem to me (and many others) that Langdell’s business practices are out of line with that mission.

There are a lot of other hilarious and bizzare details of this situation that you really have to see for yourself, particularly some things pulled from Langdell’s website like the “Mirrors a new game from Edge” graphic I’ve included here, and a flash file supposedly advertising space travel with an endorsement from Buzz Aldrin. Oh, and TIGSource forum member have also created an unofficial compo to make games that use the word EDGE as much as possible and include Langdell’s image.

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I see video games not as addicting time-wasters, but instead as powerful tools for communication and expression through their unique channel, which is interactivity,” noted Rohrer. “Deep interactivity is missing from most digital brand campaigns, and I’m hoping to change that. Tool shares my vision, and I’m fortunate to be working with them.

TRUST: Tool Signs Video Game Visionary Jason Rohrer

Wow, this is strange. Jason Rohrer who is known for his art games like Passage, his voluntarily simple lifestyle, and his devotion to open source and free distribution of his works, has signed with an advertising agency?

If I had to guess, I’d say that his idealistic free distribution scheme hasn’t been bringing in enough dontations to support his lifestyle, but I know he’s also been doing tons of conferences and speaking events, consulting for EA/Steven Spielberg, and released for pay iPhone versions of a couple of his games.

It’ll be interesting to see what comes of this deal. I’m sure Rohrer wouldn’t do it if he had to work on things that went against his values, but that quote above sounds a bit hokey to me… His vision is to bring interactivity to “digital brand campaigns.” Really?

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June 11, 2009

GameSetWatch - Forever Weird: Katamari Damacy Tribute Trailer

I don’t really know what’s going on in this video, but I can’t help but enjoy it.

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June 4, 2009
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