Games
Omnomoros - My team’s 2012 Global Game Jam game. A two player battle between a ouroboros and a human running around it’s back. When one wins they switch places and the cycle begins again.
Maybe You Should Take a Break - The game I made by myself at the SPSU Fall 2011 game jam. My first first person game.
SuperMegaTurboX64Box - The game I worked on for the 2011 Global Game Jam. “SuperMegaTurboX64Box is an exploration of the birth, life, and death of mechanics, platforms, and aesthetics of game systems. It is also about the consequences of what you chose to play and the long term life of the game industry.”
Osy - I ported this educational game about osmosis from PC to iPhone.
Ration Roulette - A prototype made during the Healthy Games Challenge game jam, part of the Apps for Healthy Kids competition organized by the Obama administration. The game is meant to teach kids how many calories are in common foods, and how to choose appropriate portion sizes of both healthy and unhealthy foods.
Kudzu Clash - A prototype of an educational game about kudzu made for MoWerks, a local business. I did the scripting and technical stuff, and Josh Marsh did the art.
Spanish Gold - This is a game I made for the 2010 Global Game Jam. It’s a two player prisoner’s dilemma type scenario. I’m pretty happy with how it turned out.
Superdogs - An unusual collaboration, I was given artwork by 11 year old Erin Wilson and tasked with turning it into a working game prototype.
Clown Town - This is another game that was made at my location of the 2010 Global Game Jam. I contributed a bit to it.
